Party of Doom

Party of Doom is an unfinished level of "New Levels" by proxdxd03. Its route is actually simple but the level is hard because of the speed. It is over 5 minutes long.

Level Features
This level is Halloween-themed. It uses different objects from Halloween, Castle in the Sky and Midnight Carnival as well as some mechanics from Ignite, Neon and Happy Birthday.

Soundtrack
This level uses the soundtrack Focus - Harem Scarem.

The soundtrack can be listened to here.

Themes
The theme sequence is:


 * 1) One Night at the Graveyard
 * 2) Forest of Doom
 * 3) Eerie Mansion
 * 4) The Haunted Castle
 * 5) Hallo-avalanche

Gem Locations

 * 1) At 1%, jump pad gem. Use the Superjump Boost in the center, then jump behind the spider, use the outer jump pad and dodge the pillar.
 * 2) At 1%, ground gem. Use the jump pads behind the diagonal walls.
 * 3) At 2%, ground gem. Use the semi-jump pads.
 * 4) At 4%, ground gem. Either use the jump pad in the third row of the square, then follow the movers to the side and use the Superjump Boost and semi-jump pad to get to the gem, or drop down from the first crown.
 * 5) At 6%, ground gem. Follow the mover pattern. This may be tricky due to the fast speed and the required diagonal movement.
 * 6) At 11%, ground gem. Use the jump boost behind the trees on the right, then land behind the trees on the left and swipe left-right.
 * 7) At 17%, jump pad gem. Follow the mover pattern. Again, this may be hard due to the fast speed and the required 2x1 moves.
 * 8) At 18%, jump pad gem. Use the jump pad on the left post of the graveyard gate, then land on the mover pattern behind it.

Crowns

 * 1) At 4%, second floor crown. Go to the second floor using the floating jump boosts, then drop down again to reach the jump pad in the center of the square, then use the jump boosts on the side to get back to second floor. Finally swipe to the side and back quickly to reach the crown.

Trivia

 * proxdxd03 had the idea of this edit during holidays.
 * The level is concepted after the music because the idea was to just make a level that fits with the soundtrack.